Thumper

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Thumper
Thumper 1.jpg
General information
Type: Explosive Projectile
Slot: Primary
Class: Technician
Damage
Damage: 910 (484 DPS)
Damage (Splash): 650-325 (345-173 DPS)
Damage vs. Generator: 1137
Damage vs. Base structure: 1310
Damage vs. Gravcycle: 1310
Damage vs. Beowulf: 1310
Damage vs. Shrike: 2730
Ammunition
Magazine size: 1
Carried ammo: 35
Reload type: Single
Speed
Attack interval: 1.87
Price
Gold cost: 500
XP cost: 88,000

"The full-sized Thumper gives technicians much needed stopping power indoors, as well as added maneuverability."


The Thumper is an unlockable primary weapon for the Technician class. It fires an arcing projectile that explodes on contact with any surface, or after one second. The Thumper has a smaller radius than the Soldier's Thumper D or Thumper DX, but it does considerably more damage on a direct hit, matching that of the Soldier's Spinfusor at 910.

A direct mid-air kill with this weapon will award the "Air Mail" accolade.

Contents

Stats

Thumper stats.jpg

Upgrades

Upgrade 1: +5 ammo (31 total)
Upgrade 2: +20% damage versus armored.
Upgrade 3: +5 ammo (36 total)

Strategy

The Thumper allows the Technician to defend himself indoors much more effectively than he could with the TCN4 SMG.

Outdoors, the Thumper offers the Technician much greater mobility by means of thumper jumping.

In competitive

Technicians are often used during standoffs (situations where both teams carry a flag, and are defending their carriers instead of flagstands) because their turrets make up for the lost dps caused by sending more players on offence. The thumper allows for more secure flag carrier defence, because when the flag is "knocked loose" (knocked out of the carrier's hand) the technician can shoot the ground near the flag to bounce it into a more favorable position; near the team mates of the technician, for instance.

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