|
|
|
| Type: Thrown explosive |
| Slot: Belt |
| Class: Technician |
|
| Damage: 700 |
| Damage (Splash): 700-210 |
| Damage vs. Base structure: 1260 |
| Damage vs. Gravcycle: 1260 |
| Damage vs. Beowulf: 1260 |
| Damage vs. Shrike: ? |
|
| Carry capacity: 2 |
|
| Gold cost: 160 |
| XP cost: 9,000 |
“Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius, he long ago had his eyebrows singed off.”— In-game description
The TCNG Quickfuse is an unlockable belt item for the Technician. This grenade features a great balance between damage and explosion radius. As the name implies, this variant has a shorter fuse and a larger blast radius than the standard TCNG, however, it also deals less damage.
[edit] Upgrades
- Upgrade 1: +1 ammo.
- Upgrade 2: +10% radius.
- Upgrade 3: +20% damage vs armored targets.
[edit] Tactics
- The shorter fuse and larger explosion on the Quickfuse makes it very effective at killing enemies in enclosed environments such as the generator room. In addition, hitting Infiltrators who attempt to cloak and escape is much easier since the Technician has a wider margin of error when attempting to guess where the infiltrator has run to.
[edit] See also
| |
|---|
| | | | Weapons |
Primary | |
|---|
| Secondary | |
|---|
| Melee | |
|---|
| Belt Item | |
|---|
|
|---|
| | Pack | |
|---|
| | Armor | |
|---|
| | Skin | |
|---|
|