Spinfusor
From Tribes Ascend Wiki
| Spinfusor | |
|---|---|
| General information | |
| Type: Explosive Projectile | |
| Slot: Primary | |
| Class: Soldier | |
| Damage | |
| Damage: 910 (484 DPS) | |
| Damage (Splash): 650-325 (345-173 DPS) | |
| Damage vs. Generator: 910 | |
| Damage vs. Base structure: 1310 | |
| Damage vs. Gravcycle: 1310 | |
| Damage vs. Beowulf: 1310 | |
| Damage vs. Shrike: 2730 | |
| Ammunition | |
| Carried ammo: 28 | |
| Speed | |
| Attack interval: 1.88 | |
| Price | |
| Gold cost: 240 | |
| XP cost: 21,000 |
“The Spinfusor is the most popular weapon used in the Wilderzone. Versatile, it packs a powerful punch.”— In-game description
The signature weapon of the Tribes franchise, the Spinfusor is an unlockable primary weapon for the Soldier class. It fires a straight-flying disc projectile that explodes on contact with any surface or after six seconds. It shares the direct hit damage of the Technician's Thumper at 910 damage.
A direct mid-air kill with this weapon will award the "Blue Plate Special" accolade.
Contents |
[edit] Stats
[edit] Upgrades
Upgrades are included in the weapon infobox.
- Upgrade 1: +5 ammo (24 total)
- Upgrade 2: +20% damage vs armored targets
- Upgrade 3: +5 ammo (29 total)
[edit] Strategy
The Spinfusor allows the Soldier to disc-snipe from a safe distance, quickly destroying non-upgraded turrets and sensors if the generator is down. Due to the slow-moving projectile, such tactics are not recommended against players, though harassment of the Heavy on Flag and his deployables is possible.
- The Spinfusor has much higher impulse when used to disc jump than the Thumper DX, though it causes more self-damage. The Egocentric perk is recommended if the Spinfusor is to be used for mobility purposes.
[edit] See also
| ||||||||||||||||||||||||||||