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| Type: Hitscan |
| Slot: Secondary |
| Class: Pathfinder |
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| Damage: 640 · (80 damage * 8 pellets) |
| Damage vs. Generator: 512 (64 * 8) |
| Damage vs. Base structure: 0 |
| Damage vs. Gravcycle: 0 |
| Damage vs. Beowulf: 0 |
| Damage vs. Shrike: 416 (52 * 8) |
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| Magazine size: 5 (6 with upgrades) |
| Carried ammo: 35 (56 with upgrades) |
| Reload type: Single |
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| Attack interval: 0.96s |
| Reload time: 3.26s |
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| Gold cost: Free with class unlock |
| XP cost: Free with class unlock |
“Deals massive damage over short distances."'”— In-game description
The Shotgun is the initial secondary weapon for the Pathfinder class. This close-quarters hitscan weapon deals a devastating amount damage when used point-blank, but suffers significant falloff as range increases.
[edit] Upgrades
- Upgrade 1: +10 ammo (45 total)
- Upgrade 2: +1 clip size (6 total)
- Upgrade 3: +10 ammo (56 total)
[edit] Tactics
- As a hitscan weapon, there is no delay from the time of the weapon firing to the impact of the round, so leading the target is not necessary.
- Being incredibly short range, the Shotgun is not an ideal weapon for chasing enemy flag carriers. The Light Assault Rifle is a much more effective weapon for this task, as it has far greater range.
[edit] See also
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| | | | Weapons |
Primary | |
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| Secondary | |
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| Melee | |
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| Belt Item | |
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| | Pack | |
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| | Armor | |
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| | Skin | |
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