September 09 2015: PTS 1.1

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New CTF Map[edit]

  • Terminus has been added to the game.
  • Added to the CTF All Maps rotation.
  • Only map in the “Featured” list.

Class Changes[edit]

“With these class changes we are bringing full build customization to Tribes:Ascend. We know this will leave some weapons statistically non-viable, or lead to some ‘broken’ builds. These issues will be addressed in a future PTS balance patch. A main focus of this test is to identify the key balance issues created by this transition.”

All classes have been condensed to three choices; Light, Medium, and Heavy

  • Medium armor may now carry 3 weapons.
  • Heavy armor may now carry 4 weapons.
  • All weapon, armor, and perk upgrades have been removed from the game and are now included in the base stats.
  • Classes now have 9 loadouts
  • All loadouts are free.
  • Removed Primary and Secondary weapon equip restrictions.
  • Added a weapon class system to limit equipping of similar weapons in all weapon slots.

Added weapon classes:[edit]

“The weapon class system is to encourage well rounded builds by adding more weapon slots, but restricting like weapons from being equipped. This will allow more classic build combos like Disk + Chain + 1”

  • Automatics
  • Launchers
  • Rockets
  • Shotguns
  • Sidearms
  • Sniper Rifles
  • Spinfusors
  • Utility

Default items available under the old class system are now free.

“All original paid base class loadouts are now free. All roles are now available to free players from the beginning.”

Light[edit]

  • BXT1 Rifle
  • Claymores
  • Drop Jammer
  • Nova Blaster
  • Rhino SMG
  • SN7
  • Stealth Pack
  • Sticky Grenade

Medium[edit]

  • Arx Buster
  • EMP Grenade
  • Light Turret
  • NJ4 SMG
  • Repair Tool
  • Shield Pack
  • TCNG
  • TCN4 SMG

Heavy[edit]

  • Automatic Shotgun
  • Chaingun
  • Energy Pack (Brute)
  • Forcefield
  • Grenade
  • Heavy Spinfusor
  • Saber Launcher
  • Spike Grenade

NOTE: There are known usability issues and UI deficiencies associated with this transition that make it more difficult than it should be to both equip your weapons and to understand what you have equipped. There are also known bugs with the display on the HUD of your equipped weapons. We want to test this system on PTS prior to finalizing the User Interface, as feedback from testing could lead to changes in the overall design, which may in turn impact the user interface.

Gameplay[edit]

  • Added a looping sound to the stealth pack that is audible for everyone in range.

The following weapons have been converted from instant-fire to projectile.

  • Eagle Pistol
  • Nova Slug Pistol
  • Sparrow Pistol

All instant-fire weapons have had their impulse values removed. All shotguns now have a defined shot pattern and spread with no accuracy loss between shots.

“Pellet numbers have been changed to support defined shot patterns per weapon and provide more guaranteed damage.”

Accurized Shotgun[edit]

  • Damage reduced to 60 per pellet.
  • Increased total pellet count to 9.

Shotgun[edit]

  • Damage reduced to 65 per pellet.
  • Increased total pellet count to 9.

Holdout Shotgun[edit]

  • Damage reduced to 70 per pellet.
  • Increased total pellet count to 9.

Sawed Off Shotgun[edit]

  • Damage reduced to 70 per pellet.
  • Increased total pellet count to 9.

Autoshotgun[edit]

  • Damage reduced to 45 per pellet.
  • Increased total pellet count to 9.

The Hammer[edit]

  • Damage reduced to 60 per pellet.
  • Increased total pellet count to 9.

Misc.[edit]

  • Showing collision (aka hitbox toggling) has been fixed.
  • Fixed an issue with a material that caused flashing to occur with modified (aka flash ini) post process settings.
  • Fixed players being able to bypass level restrictions when joining specific servers.
  • Default field of view has been set to 120.
  • Weapons now default to Small Weapons setting.

UI[edit]

  • Fixed “Undefined” showing up in various parts of the main menu when changing loadouts.
  • Fixed level progression bar extending outside of its intended area.