SN7 Silenced Pistol
From Tribes Ascend Wiki
| SN7 Silenced Pistol | |
|---|---|
| General information | |
| Type: Projectile (Bullet) | |
| Slot: Secondary | |
| Class: Infiltrator | |
| Damage | |
| Damage: 170-127 (944-705 DPS) | |
| Damage vs. Generator: 136 | |
| Damage vs. Base structure: 0 | |
| Damage vs. Gravcycle: 0 | |
| Damage vs. Beowulf: 0 | |
| Damage vs. Shrike: 110 | |
| Ammunition | |
| Magazine size: 16 | |
| Carried ammo: 100 | |
| Reload type: Clip | |
| Speed | |
| Attack interval: 0.18s (5.5 Rounds Per Second) | |
| Reload time: 1.2s | |
| Price | |
| Gold cost: Free with class unlock | |
| XP cost: Free with class unlock |
“A precision weapon, the SN7 is perfect for finishing off an enemy after an ambush.”— In-game description
The SN7 Silenced Pistol is the initial secondary weapon for the Infiltrator class. It fires a straight-flying projectile with moderate damage falloff at range. Compared to the Throwing Knives, the SN7 offers much higher magazine capacity and faster fire rate at the expense of damage output.
Contents |
[edit] Stats
[edit] Upgrades
- Upgrade 1: +24 ammo.
- Upgrade 2: -30% reload time.
- Upgrade 3: +4 clip size (16 total)
[edit] Strategy
- Since the SN7 fires in a straight line, destroying Technician Light Turrets from a safe distance is entirely possible, only taking a few rounds to accomplish.
- The SN7 is recommended for players who may have trouble aiming projectile weapons, as the larger magazine and fire rate make misses more forgiving than the Throwing Knives.
- As the SN7 has a higher damage per second (but not fire rate) than the Infiltrator's SMG, so it can be an effective substitute and allow a player proficient with the silenced pistol to choose another primary, such as the Jackal or Stealth Spinfusor.
[edit] Video guides
Secondary weapons guide(Thanks to Yamiks):http://www.youtube.com/watch?v=i11BAK61ygw
[edit] See also
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