Mechanic
From Tribes Ascend Wiki
Repair tools can be used to damage enemy generators, base defenses, and vehicles. When used on turrets, the repair gun will disable them from shooting. The final rank of this perk gives a 25% damage reduction when multi-crewing vehicles.
[edit] Upgrades
- Upgrade 1: +5% Repair Rate.
- Upgrade 2: +5% Repair Rate.
- Upgrade 3: +25% Protection Multi-Crew
[edit] Stats
Showcases damage per shot against base assets and vehicles.
| Base asset/Vehicle | Normal Repair Tool | Improved Repair Tool/Long Range Repair Tool |
| Generator | 14 | 19 |
| Generator MK1 | 19 | 25 |
| Generator MK2 | 24 | 32 |
| Generator MK3 | 28 | 38 |
| Generator MK4 | 33 | 44 |
| Base Turrets | 15 | 20 |
| Base Turret MK1 | 21 | 28 |
| Base Turret MK2 | 27 | 36 |
| Base Turret MK3 | 33 | 44 |
| Base Turret MK4 | 39 | 52 |
| Radar | 6 | 8 |
| Radar MK1 | 12 | 16 |
| Radar MK2 | 18 | 24 |
| Radar MK3 | 24 | 32 |
| Radar MK4 | 30 | 40 |
| Grav Cycle | 8 | 11 |
| Beowulf | 48 | 64 |
| Shrike | 12 | 16 |
| Light Turret | ? | ? |
| Force Field | ? | ? |
| Supply Drop | 3 | 4 |
[edit] Tactics
- Though it is possible to damage enemy structures and vehicles with this perk, this feature is virtually useless since it does so little damage and requires the player to stand still while damaging it. Instead, the upgraded repair rate and vehicle protection should be the primary reason for using this perk.
- Since the Beowulfs and the Grav Cycles are the only vehicles capable of having multiple players crew them, the Shrike cannot be benefited by the final upgrade of this perk in any way.
- Technicians who prefer to stay near the base and repair base assets will find this perk to be incredibly helpful, as Mechanic combined with the Improved Repair Tool can allow him to repair most assets in seconds.
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