Mechanic

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Repair tools can be used to damage enemy generators, base defenses, and vehicles. When used on turrets, the repair gun will disable them from shooting. The final rank of this perk gives a 25% damage reduction when multi-crewing vehicles.

[edit] Upgrades

Mechanic perk.jpg

Upgrade 1: +5% Repair Rate.
Upgrade 2: +5% Repair Rate.
Upgrade 3: +25% Protection Multi-Crew

[edit] Stats

Showcases damage per shot against base assets and vehicles.

Base asset/Vehicle Normal Repair Tool Improved Repair Tool/Long Range Repair Tool
Generator 14 19
Generator MK1 19 25
Generator MK2 24 32
Generator MK3 28 38
Generator MK4 33 44
Base Turrets 15 20
Base Turret MK1 21 28
Base Turret MK2 27 36
Base Turret MK3 33 44
Base Turret MK4 39 52
Radar 6 8
Radar MK1 12 16
Radar MK2 18 24
Radar MK3 24 32
Radar MK4 30 40
Grav Cycle 8 11
Beowulf 48 64
Shrike 12 16
Light Turret  ?  ?
Force Field  ?  ?
Supply Drop 3 4

[edit] Tactics

  • Though it is possible to damage enemy structures and vehicles with this perk, this feature is virtually useless since it does so little damage and requires the player to stand still while damaging it. Instead, the upgraded repair rate and vehicle protection should be the primary reason for using this perk.
  • Since the Beowulfs and the Grav Cycles are the only vehicles capable of having multiple players crew them, the Shrike cannot be benefited by the final upgrade of this perk in any way.
  • Technicians who prefer to stay near the base and repair base assets will find this perk to be incredibly helpful, as Mechanic combined with the Improved Repair Tool can allow him to repair most assets in seconds.
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