March 29, 2012: 0.1.866.0
From Tribes Ascend Wiki
Back to Patches
[edit] Patch Notes
[edit] Significant Items
- Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.
- Increased Juggernaut's SpinfusorD projectile velocity by roughly 5%.
- Increased Soldier's Spinfusor projectile velocity by roughly 3%.
- Increased Brute's Heavy Spinfusor projectile velocity by roughly 8%.
- Brute's Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator's Sticky Grenades.
- Fixed an issue where Soldier's AP Grenade did too much damage against Shrikes (reduced by 75%).
- Damage increased on Brute's Nova Colt by roughly 5%.
- Time for inactive reload reduced from 6s to 5s.
- Increased the distance from the flag the Rage Perk will activate by 50%.
- Damaged caused by early in-air detonation of Infiltrator's Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.
- Damage against armored targets with Infiltrator's Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).
- Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
- A variety of backend changes preparing for the introduction of future functionality.