|Type: Thrown explosive|
|Damage: 300 · (On hit: force flag drop)|
|Damage (Splash): 90-300|
|Damage vs. Generator: 750|
|Damage vs. Base structure: 330|
|Damage vs. Gravcycle: 330|
|Damage vs. Beowulf: 330|
|Damage vs. Shrike: 750|
|Carry capacity: 3|
|Attack interval: 0.87|
|Gold cost: Free with class unlock|
|XP cost: Free with class unlock|
“Impact nitrons deal very little damage, but cause massive knockback and force enemies to drop the flag.”— In-game description
The Impact Nitron is the initial belt item for the Pathfinder class. It is a thrown grenade that explodes on contact with any surface. The Impact Nitron deals very little damage but has massive impulse, allowing Pathfinders to reach very high speeds with relatively little health loss.
If a player who is holding the flag is inside the detonation radius, the player will fumble the flag, allowing it to be returned or picked up by another player. This effect also applies to self-nitrons as well; attempting to boost one's speed while holding the flag will cause a fumble.
A direct mid-air kill with this weapon will award the "Air Mail" accolade.
- Upgrade 1: +1 ammo (2 total)
- Upgrade 2: +10% radius
- Upgrade 3: +1 ammo (3 total)
- A majority of flag cappers typically use a loadout consisting of the Impact Nitrons and the Egocentric perk. This allows them, when at full health, to boost their speed with two nitrons and either a Light Spinfusor or Bolt Launcher shot before requiring health regeneration.
- In situations where extra speed is needed, a pathfinder may sacrifice a portion of health for speed by using a single impact nitron a few seconds before grabbing the flag. Since the impact nitrons deal minimal damage and have high impulse, the extra speed can be worth the lost health.
- Impact nitrons are a key component in nearly all chaser loadouts, since it causes the enemy to drop the flag without having to deal enough damage to kill them. This is especially important if a heavy class manages to obtain enough speed to get away with the flag, since killing them may prove to be too time consuming and dangerous for a lone pathfinder.
 See also