Impact Nitron

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Impact Nitron
Impact nitron 1.jpg
General information
Type: Thrown explosive
Slot: Belt
Class: Pathfinder
Damage
Damage: 300  · (On hit: force flag drop)
Damage (Splash): 90-300
Damage vs. Generator: 750
Damage vs. Base structure: 330
Damage vs. Gravcycle: 330
Damage vs. Beowulf: 330
Damage vs. Shrike: 750
Capacity
Carry capacity: 3
Speed
Attack interval: 0.87
Price
Gold cost: Free with class unlock
XP cost: Free with class unlock
Impact nitrons deal very little damage, but cause massive knockback and force enemies to drop the flag.— In-game description

The Impact Nitron is the initial belt item for the Pathfinder class. It is a thrown grenade that explodes on contact with any surface. The Impact Nitron deals very little damage but has massive impulse, allowing Pathfinders to reach very high speeds with relatively little health loss.

If a player who is holding the flag is inside the detonation radius, the player will fumble the flag, allowing it to be returned or picked up by another player. This effect also applies to self-nitrons as well; attempting to boost one's speed while holding the flag will cause a fumble. A direct mid-air kill with this weapon will award the "Air Mail" accolade.

Contents

[edit] Stats

Impact nitron stats.jpg

[edit] Upgrades

Upgrade 1: +1 ammo (2 total)
Upgrade 2: +10% radius
Upgrade 3: +1 ammo (3 total)

[edit] Strategy

  • A majority of flag cappers typically use a loadout consisting of the Impact Nitrons and the Egocentric perk. This allows them, when at full health, to boost their speed with two nitrons and either a Light Spinfusor or Bolt Launcher shot before requiring health regeneration.
  • In situations where extra speed is needed, a pathfinder may sacrifice a portion of health for speed by using a single impact nitron a few seconds before grabbing the flag. Since the impact nitrons deal minimal damage and have high impulse, the extra speed can be worth the lost health.
  • Impact nitrons are a key component in nearly all chaser loadouts, since it causes the enemy to drop the flag without having to deal enough damage to kill them. This is especially important if a heavy class manages to obtain enough speed to get away with the flag, since killing them may prove to be too time consuming and dangerous for a lone pathfinder.

[edit] See also

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