Game Modes

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This is a list of game modes in Tribes: Ascend. Initially the closed beta had only 3 game modes: Team Deathmatch, Capture the Flag, and Rabbit. A patch during beta added the arena gametype, and on release, the Capture and Hold game mode was added. These game modes spread across 14 official maps offer a great variety in styles of play in Tribes: Ascend.

Contents

[edit] Arena

Main article: Arena

Arena maps are designed to keep the class diversity of Tribes: Ascend while focusing on combat between two teams of five. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out for a shorter time period. The round ends once one team has no respawns left. Each team is given twenty-five respawn counters, once depleted each player is allowed one more respawn. Rounds tend to be very fast and highly competitive, with an emphasis on your team's class makeup and your plan to counter the opposing team's class choices.

Scattered on each map are resupply points allowing players to heal, this is a tactical choice seeing as resupplying leaves the player vulnerable to attacks with no chance of rebuttal. Call-ins are also available for use and when used effectively can help a team gain the lead or secure it.

Arena maps:

See also: Arena tips

[edit] Capture the Flag

Main article: Capture the Flag

Capture the Flag features two bases, each containing its own Flag. Typically this game mode features symmetrical maps, so that neither side has a unfair layout advantage. The goal for both teams is to capture the enemy's flag until they have reached the game's capture limit (default limit is 5 captures), while preventing their enemy from achieving the same.

Both team's flags are located in their respective bases on a spot known as the flag stand, usually an open area surrounded by Base Turrets. By simply touching the enemy flag you will pick it up. This however is a task often left to dedicated flag cappers on the team, who specialize in grabbing and escaping with flags at high speeds. To capture the flag and score a point, you have to bring the enemy flag back to your own flag stand and touch your own team's secured flag. If the flag is not secured at your base, you are not able to capture.

If the flag carrier is killed or intentionally drops the flag, a notification appears on screen that it has been dropped. At this time the flag may be returned by a player of the same team as the flag or picked up again by the opposing team. When the flag is anywhere but its flag stand it can be moved/bounced around by explosives. Some teams will sometimes use this to their advantage by replacing the flag in hard to access spots to prevent high-speed captures.

Exclusive to this game mode is the Generator, Base Turrets and Radar. The latter two are powered by the generator, and all three may be upgraded to level 4. If the enemy team destroys your generator, your turrets and sensors will go offline until the generator is repaired.

Capture the Flag maps

[edit] Blitz Capture the Flag

This is the same as the CTF(Capture the Flag) mode but the flag stand changes it's location every time a flag is captured, making the gameplay more dynamic as cap routes change and defences shift to the new flag placement. Flag captures change the flag stand of the team whose flag was captured, it does not move the scoring teams flag stand.

Blitz maps

[edit] Team Deathmatch

Main article: Team Deathmatch

Team Deathmatch features both tribes in a classic team deathmatch. Both teams start with 125 lives, and the first team to have their lives depleted loses. This game mode is one of skill over tactics. In addition, the first kill of the match yields a flag, and whichever team holds the flag will knock two lives off the enemy instead of just one when killing them. Team Deathmatch usually resembles a game of Rabbit, except that half of the players are attempting to protect the flag carrier. Resupply Stations are placed throughout the map allowing for players to preserve their tickets by healing up.

Team Deathmatch maps

[edit] Capture and Hold

Main article: Capture and Hold

Capture and Hold is a gametype in Tribes Ascend in which players are divided into teams and try to capture and defend 3 to 5 key points throughout the map.

Capture and Hold maps

[edit] Rabbit

Main article: Rabbit

Rabbit is a gameplay mode that features one flag. All players scramble to capture a single flag and retain control of it for as long as possible. The longer you hold the flag for, the more points you receive. The player with the most point when the timer runs out or reaches X amount of points wins.

See also: Rabbit tips

Rabbit Maps

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