|Type: Explosive Projectile|
|Damage (Splash): 650-1300|
|Damage vs. Generator: 3250|
|Damage vs. Base structure: 3120|
|Damage vs. Gravcycle: 3120|
|Damage vs. Beowulf: 3120|
|Damage vs. Shrike: 3250|
|Magazine size: 1|
|Carried ammo: 26|
|Reload type: single|
|Gold cost: Free with class unlock|
|XP cost: Free with class unlock|
“Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble.”— In-game description
The Fusion Mortar is the initial primary weapon for the Juggernaut class. It is a long-range artillery weapon that fires a large arcing projectile. When the projectile hits the ground in short-range combat, it lingers for a moment before detonating with a large radius. When used long-range and the projectile's 2-second fuse is allowed to expire mid-air, it will explode on contact with any surface.
The Fusion Mortar is the second most-damaging single-projectile handheld weapon in the game, dealing a maximum of 1300 damage to players. It is trumped only by its variant, the Fusion Mortar Deluxe.
- Upgrade 1: +5 ammo (21 total)
- Upgrade 2: +20% damage vs armored targets
- Upgrade 3: +5 ammo (26 total)
- Compared to the MIRV Launcher, the Fusion Mortar is a more precise weapon, dealing all of its damage on a single point rather than spreading it over a large area. This makes it devastating to single targets like HoF players and base assets.
- Due to its long range, massive damage, and large detonation radius, the Fusion Mortar is ideal for clearing the enemy flag stand of players and deployables in a heavy offense role. Because of its fuse, however, it makes for a less-than-ideal choice for dueling other players.
- With its impressive damage against armored targets, the Fusion Mortar is capable of quickly destroying base assets and beowulfs
- Both variations of the fusion mortar have reported cases in which the projectile fired sticks to shrikes. In addition, the mortar shot has been observed bouncing off the shrike, then exploding nowhere near the shrike and still managing to kill it. The exact nature of this bug is unknown, but it seems that hitting the shrike directly near the cockpit while it is moving at high speeds increases the chances of the mortar sticking.
 Video Guides
A useful fusion mortar guide: http://www.youtube.com/watch?v=_N9hurrxRzk
 See also