December 08, 2011: 0.1.601.0

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[edit] Patch Notes

[edit] Major Highlights

  • Bella Omega has been re-added to the CTF Map Rotation. Significant changes have occurred since the map was last available for play.
  • Vehicles have undergone a variety of improvements and cleanups.
  • A number of balance adjustments have been made. See additional notes below.
  • Token prices on several classes have changed.
  • Team Deathmatch default score moved to 100 from 75.
  • An early (still unpolished) preview of Spectator functionality is available for testing. See additional notes below.
  • Token gain from the “First Win of the Day” challenge has been doubled.
  • A variety of changes have been made to the in-match credits system.
  • Early versions of “Mute Player” and “Report Player” functionality have been added. See additional notes below.
  • Fixes to prevent some disconnects and server instability. Additional fixes planned for future patches.

[edit] Balance Items

  • The Raider’s NJ4 SMG damage has been reduced.
  • The Ranger’s Assault Rifle starting accuracy has been reduced.
  • Minimized projectile knockback from the Raider’s NJ4 SMG and Doombringer’s Chaingun.
  • Increase to explosion radius on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Scrambler’s Arx Buster, Jumper’s Bolt Launcher, Ranger’s Thumper, Juggernaut’s Spinfusor D, and Juggernaut’s Fusion Mortar.
  • Modest increase to Projectile speeds on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Juggernaut’s Spinfusor D, Scrambler’s Arx Buster, and Jumper’s Bolt Launcher.
  • Grav Cycle
    • Uses a new rocket pod weapon.
    • Can now be piloted by heavies, and carry heavies as passengers.
    • Top speed and after-burner boost have been increased.
  • Beowulf
    • Increased damage and rate of fire of secondary gunner position.
    • Gunner now has zoom, increased pitch limits, and increased firing rate.
    • Increased run-over damage.
  • Shrike
    • Yaw sensitivity has been increased.
    • Damage against ground and buildings is now more forgiving.
  • Credits are now awarded for damaging players, as well as for earning accolades. Credits awarded for Kills and Assists have been adjusted accordingly.
  • Tactical Strike and Orbital Strike now have a thirty second cooldown.
  • Tactical Strike Price Increased.
  • Orbital Strike Price Reduced.
  • Orbital Strike and Tactical Strike’s explosion shape extended upwards to encompass more area directly above the blasts.
  • Resolved issue causing the Jumper to lose speed while in the air.
  • Slightly decreased the effectiveness of the Jumper’s jumping while already at high speed, to favor transitioning to normal jetting after initial acceleration.

[edit] Spectator Early Preview

  • Work in progress, especially in the HUD and in the method you use to go into spectate mode (match slots, etc.).
  • In console, type, ‘Spectate’ to enter spectate mode
  • In console, type, ‘EndSpectate’ to exit spectate mode
  • Keys may be changed in the Settings menu, at the bottom of the Keybindings list - Spectator keys are prefixed with “SPEC”
  • Default Keybindings:
    • Z: Show/Hide basic controls
    • X: Show/Hide HUD
    • Q: Move Down
    • E: Move Up
    • W/A/S/D: Move Forward, Left, Back, Right
    • Left Mouse: Next (default, next player)
    • Right Mouse: Previous (default, previous player)
    • Middle Mouse: Rove camera (free cam)
    • MouseWheel:
      • When in Rove Camera mode, move faster or slower
      • When viewing a target, zooms in and out
    • G: Hold and press Left Mouse or Right Mouse to view generators
    • F: Hold and press Left Mouse or Right Mouse to view flags
    • B: Hold and press Left Mouse or Right Mouse to view flag bases
    • Tab: Scoreboard

[edit] Muting and Reporting Players

  • Initial versions of these systems are now available. They are still in development, and currently can only be accessed via text entry. UI support is forthcoming.
  • Current Usage
    • Open the “say” chat interface (default key = “T”)
    • Enter a forward slash (“/”) followed by the command and the target player’s name.
  • Mute player: /mute <playername> (example: /mute Bob)
    • This prevents the muted player’s chat from showing up on your HUD.
    • The mute persists until you exit the game.
    • Should you wish to unmute a player, the command is “/unmute <playername>”
  • Report player: /report <playername> <reason for report>
    • Allows you to log a complaint against a player; please specify a reason for the report!

[edit] Additional Items

  • New first person hands now match your third person armor class/team style.
  • All Spinfusor muzzle flashes keep up with the player.
  • Adjusted all melee weapons position on screen.
  • Other additional weapon position adjustments.
  • New visuals treatment on the mounted turret for the Beowulf.
  • New visuals treatment on the projectiles for the Grav Cycle
  • Fixed an issue with the decal for mortar launchers looping instead of dissolving correctly.
  • Fixed an issue where the Doombringer’s Saber Launcher missile was not visible until it came closer to the victim.
  • Added a HUD element for dropped ammo packs to improve their visibility.
  • Team Deathmatch timer is now functional.
  • Fixed the Field of View exploit
  • Fixed an exploit where unused fire modes were being accessed on certain weapons.
  • Fixed a physics bug where jumping rapidly at high speeds would quickly accelerate the player to extremely fast speeds.
  • Various new accolades, including vehicle assists and last kill in Team Deathmatch.
  • Fixed some keybind issues, including keys used by left handed players.
  • Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.

[edit] Known Issues

  • Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.
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